JavaScript實現(xiàn)簡潔的俄羅斯方塊完整實例
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本文實例講述了JavaScript實現(xiàn)簡潔的俄羅斯方塊。分享給大家供大家參考,具體如下:

完整實例代碼如下:

代碼如下:

<!DOCTYPE html>

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

<title>俄羅斯方塊</title>

<style type="text/css">

 .c{margin:1px; width:19px; height:19px; background:red; position:absolute;}

 .d{margin:1px; width:19px; height:19px; background:gray; position:absolute;}

 .f{top:0px; left:0px; background:black; position:absolute;}

 .e{top:0px; background:#151515; position:absolute;}

 .g{width:100px; height:20px; color:white; position:absolute;}

</style>

<script type="text/javascript">

var row = 18;

var col = 10;

var announcement = 6;

var size = 20;

var isOver = false;

var shapes = ("0,1,1,1,2,1,3,1;1,0,1,1,1,2,2,2;2,0,2,1,2,2,1,2;0,1,1,1,1,2,2,2;1,2,2,2,2,1,3,1;1,1,2,1,1,2,2,2;0,2,1,2,1,1,2,2").split(";");

var tetris;

var container;

function createElm(tag,css)

{

 var elm = document.createElement(tag);

 elm.className = css;

 document.body.appendChild(elm);

 return elm;

}

function Tetris(css,x,y,shape)

{

 // 創(chuàng)建4個div用來組合出各種方塊

 var myCss = css?css:"c";

 this.divs = [createElm("div",myCss),createElm("div",myCss),createElm("div",myCss),createElm("div",myCss)];

 if(!shape)

 {

  this.divs2 = [createElm("div",myCss),createElm("div",myCss),createElm("div",myCss),createElm("div",myCss)];

  this.score = createElm("div","g");

  this.score.style.top = 10*size+"px";

  this.score.style.left = (col- -1)*size+"px";

  this.score.innerHTML = "score:0";

 }

 this.container = null;

 this.refresh = function()

 {

  this.x = (typeof(x)!='undefined')?x:3;

  this.y = (typeof(y)!='undefined')?y:0;

  // 如果有傳參,優(yōu)先使用參數(shù)的,如果有預(yù)告,優(yōu)先使用預(yù)告,都沒有就自己生成

  if(shape)

   this.shape = shape;

  else if(this.shape2)

   this.shape = this.shape2;

  else

   this.shape = shape?shape:shapes[Math.floor((Math.random()*shapes.length-0.000000001))].split(",");

  this.shape2 = shapes[Math.floor((Math.random()*shapes.length-0.000000001))].split(",");

  if(this.container && !this.container.check(this.x,this.y,this.shape))

  {

   isOver = true;

   alert("游戲結(jié)束");

  }

  else

  {

   this.show();

   this.showScore();

   this.showAnnouncement();

  }

 }

 // 顯示方塊

 this.show = function()

 {

  for(var i in this.divs)

  {

   this.divs[i].style.top = (this.shape[i*2+1]- -this.y)*size+"px";

   this.divs[i].style.left = (this.shape[i*2]- -this.x)*size+"px";

  }

 }

 // 顯示預(yù)告

 this.showAnnouncement = function()

 {

  for(var i in this.divs2)

  {

   this.divs2[i].style.top = (this.shape2[i*2+1]- -1)*size+"px";

   this.divs2[i].style.left = (this.shape2[i*2]- -1- -col)*size+"px";

  }

 }

 // 顯示分數(shù)

 this.showScore = function()

 {

  if(this.container && this.score)

  {

   this.score.innerHTML = "score:" + this.container.score;

  }

 }

 // 水平移動方塊的位置

 this.hMove = function(step)

 {

  if(this.container.check(this.x- -step,this.y,this.shape))

  {

   this.x += step;

   this.show();

  }

 }

 // 垂直移動方塊位置

 this.vMove = function(step)

 {

  if(this.container.check(this.x,this.y- -step,this.shape))

  {

   this.y += step;

   this.show();

  }

  else

  {

   this.container.fixShape(this.x,this.y,this.shape);

   this.container.findFull();

   this.refresh();

  }

 }

 // 旋轉(zhuǎn)方塊

 this.rotate = function()

 {

  var newShape = [this.shape[1],3-this.shape[0],this.shape[3],3-this.shape[2],this.shape[5],3-this.shape[4],this.shape[7],3-this.shape[6]];

  if(this.container.check(this.x,this.y,newShape))

  {

   this.shape = newShape;

   this.show();

  }

 }

 this.refresh();

}

function Container()

{

 this.init = function()

 {

  // 繪制方塊所在區(qū)域

  var bgDiv = createElm("div","f");

  bgDiv.style.width = size*col+"px";

  bgDiv.style.height = size*row+"px";

  // 繪制預(yù)告所在區(qū)域

  var bgDiv = createElm("div","e");

  bgDiv.style.left = size*col+"px";

  bgDiv.style.width = size*announcement+"px";

  bgDiv.style.height = size*row+"px";

  // 清空積分

  this.score = 0;

 }

 this.check = function(x,y,shape)

 {

  // 檢查邊界越界

  var flag = false;

  var leftmost=col;

  var rightmost=0;

  var undermost=0;

  for(var i=0;i<8;i+=2)

  {

   // 記錄最左邊水平坐標

   if(shape[i]<leftmost)

    leftmost = shape[i];

   // 記錄最右邊水平坐標

   if(shape[i]>rightmost)

    rightmost = shape[i];

   // 記錄最下邊垂直坐標

   if(shape[i+1]>undermost)

    undermost = shape[i+1];

   // 判斷是否碰撞

   if(this[(shape[i+1]- -y)*100- -(shape[i]- -x)])

    flag = true;

  }

  // 判斷是否到達極限高度

  for(var m=0;m<3;m++)

   for(var n=0;n<col;n++)

    if(this[m*100+n])

     flag = true;

  if((rightmost- -x+1)>col || (leftmost- -x)<0 || (undermost- -y+1)>row || flag)

   return false;

  return true;

 }

 // 用灰色方塊替換紅色方塊,并在容器中記錄灰色方塊的位置

 this.fixShape = function(x,y,shape)

 {

  var t = new Tetris("d",x,y,shape);

  for(var i=0;i<8;i+=2)

   this[(shape[i+1]- -y)*100- -(shape[i]- -x)] = t.divs[i/2];

 }

 // 遍歷整個容器,判斷是否可以消除

 this.findFull = function()

 {

  var s = 0;

  for(var m=0;m<row;m++)

  {

   var count = 0;

   for(var n=0;n<col;n++)

    if(this[m*100+n])

     count++;

   if(count==col)

   {

    s++;

    this.removeLine(m);

   }

  }

  this.score -= -this.calScore(s);

 }

 this.calScore = function(s)

 {

  if(s!=0)

   return s- -this.calScore(s-1)

  else

   return 0;

 }

 // 消除指定一行方塊

 this.removeLine = function(row)

 {

  // 移除一行方塊

  for(var n=0;n<col;n++)

   document.body.removeChild(this[row*100+n]);

  // 把所消除行上面所有的方塊下移一行

  for(var i=row;i>0;i--)

  {

   for(var j=0;j<col;j++)

   {

    this[i*100- -j] = this[(i-1)*100- -j]

    if(this[i*100- -j])

     this[i*100- -j].style.top = i*size + "px";

   }

  }

 }

}

function init()

{

 container = new Container();

 container.init();

 tetris = new Tetris();

 tetris.container = container;

 document.onkeydown = function(e)

 {

  if(isOver) return;

  var e = window.event?window.event:e;

  switch(e.keyCode)

  {

   case 38: //up

    tetris.rotate();

    break;

   case 40: //down

    tetris.vMove(1);

    break;

   case 37: //left

    tetris.hMove(-1);

    break;

   case 39: //right

    tetris.hMove(1);

    break;

  }

 }

 setInterval("if(!isOver) tetris.vMove(1)",500);

}

</script>

</head>

<body onload="init()">

</body>

</html>

希望本文所述對大家JavaScript程序設(shè)計有所幫助。

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